E-On Vue R6.1 Build 6005878 PlantFactory & Extra 2021.1 Win Mac Full Version Free Download
We’ve got ’em all!
PlantFactory is packed with amazing features that deliver unsurpassed realism and performance. An essential tool for any VFX pipeline, PlantFactory will have you creating stunning digital art in a flash!
Because we understand that our tools will find their place with bigger arsenal in your pipeline, we made sure that what you do in PlantFactory does not merely stay in PlantFactory!
Plants created with PlantFactory can be exported to any 3D application using export formats such as Alembic, FBX, 3DS, OBJ, C4D, LWO, etc.
Plants are exported fully rigged, fully textured, with UV maps and displacement, and with all their LODs. Breeze or wind animated plants can be exported as a fully rigged mesh or as a cloud of animated vertices (MDD style).
You can fine-tune the animation of rigged mesh plants directly inside your target 3D application.
PlantFactory also offers a variety of export presets, custom tailored for specific host applications. Such presets include export for 3ds Max, Maya, Cinema4D, LightWave, Modo, ZBrush, Unity, Unreal, Blender, and more…
PlantFactory + VUE
When used in conjunction with VUE, PlantFactory will fully integrate and expand the software, so that you can access the plant editing power of PlantFactory directly from VUE and use the VUE tools to affect the PlantFactory vegetation.
Furthermore, when used inside of VUE, PlantFactory creates unique vegetation – i.e. no two plants of the same species will ever look exactly alike. PlantFactory plants also sway in the breeze, or twist and bend in strong winds.
PlantFactory plants will automatically adapt their resolution with distance, through a dynamic LOD system, making them perfect for Hero plants, foreground, mid-ground and background placements in your compositions.
PlantFactory vegetation can be edited directly within the VUE Plant Editor. Specific parameters from the plant graph can be extracted to the Plant Editor to create simplified, high-level controls and facilitate your plant editing process.
Last but not least, like any VUE component, PlantFactory plants will work seamlessly with the EcoSystem™ technology to create landscapes containing millions of unique plants!
One of the key features of PlantFactory is its ability to dynamically set global plant characteristics such as plant age, health, and seasonality.
These characteristics can drive any node or set of nodes in the TPF graph to add more complete plant definition and realism.
• Improved overall gamma management
Integration and Export (1)
• Added “Single Texture Per Material” baked export mode
• Improved procedural texture baking
• Enhanced the “top transition” blending function of segments by extrapolating the parent shape
• Improved exported material names
• Added running color algorithm when exporting texture maps, fixing seams for low mips
• Added interactive path traced preview (ideal to monitor PBR shader authoring, for instance)
• Added Substance cache mechanism
• Hide channel Substance parameters when detected
• Handle 4-dimension Substance parameters
• Display Substance parameter groups
• Enhanced preview contrast by reducing GI contribution by half
• Added filter 2D new points using the last clicked point and always find a place to add them (even when far away of the curve)
• Added ability to zoom where the mouse is in graph view; handle slowdown key, allows smaller zoom.
• Reworked UDIM export to allow sort by material
• Improved filter editor interface
• Added invert front and back option in flower node
• Fixed polygons count when using Auto LOD (show the count for the actual LOD)
• Added the ability to close the flower top geometry
(1) Export and Integration plugins are only available in Professional and Enterprise solutions
Plant Catalog Collection Update (2)
This spring release also offers a new batch of 15 HD and LD – botanically accurate – vegetation species, including:
• Succulents: Carnegiea Gigantea, Cordyline Australis, Echinocactus Grusonii, Yucca Brevifolia, Yucca Elephantipes, Yucca Rostrata
• Palms: Rhapis Exelsa, Trachycarpus Fortunei
• Climbers and Ground Covers: Hedera Helix wall climber, Hedera Helix grownd cover
• Bushes: Hedera Helix ‘Erecta’, Plectranthus Scutellarioides ‘Vulcan’
• Broadleaf trees: Koelreuteria Bipinnata, Melia Azedarach, Plumeria Rubra pink
A New Beginning – New Business Model and Product Portfolio. Together with its recently unveiled corporate re-branding, e-on software has undertaken a radical twist in the way it operates its business. Based on feedback and requests from its community, e-on has revised its entire pricing structure and replaced its former dated upgrade and support programs in favor of a more coherent, modern, understandable and – more importantly – budget friendly price grid.
The company is now offering its applications through three “solutions”, each dedicated to a specific artist profile. All three solutions bundle a version of VUE and PlantFactory, together with additional benefits depending on the chosen solution:
They’ll rock your world!
VUE features an interface design that’s optimized for ease-of-use and productivity and is packed full of amazing rendering features including volumetric effects, glowing materials, lens flares, stars and planets, rocks, and more!
VUE is so productive and easy to use that you’ll be designing and animating 3D scenery within seconds.
-VUE integrates flexible and powerful terrain modeling technologies. From creating full planets to infinitely detailed terrainscapes, VUE’s got you covered!
-Create hydrological and thermal simulations, manually sculpt them in real time, and even animate the parameters. Procedural terrains provide an unlimited level of detail; move your camera closer, and more detail is seamlessly added.
-Like procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. Allowing more flexibility and realism to your terrains. Heightfield Terrains are also significantly faster to render!
-VUE offers 2 render engines: a fully customizable CPU Ray-tracer, and a hybrid GPU/CPU Path tracer. Both render engines incorporate all of today’s high-end features yet stands out in their ability to handle huge polygon counts quickly and efficiently.
-Render your scenes in stereo, 360° VR Panoramas, VR180, to play them on any Stereo-compliant platform (such as Youtube for instance) or devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc.
-For more artistic freedom, VUE also includes a fully featured Non-Photorealistic Rendering shader that analyzes your renders to create stylized artwork.
-Because we understand that our tools will find their place with bigger arsenal in your pipeline, we made sure that what you do in VUE does not merely stay in VUE, and what you do outside of VUE can be imported seamlessly.
-VUE can be installed both as a standalone package, and as a plugin for 3ds Max, Maya, Cinema4D or LightWave. With the included conversion tool, VUE scenes can be rendered with any renderer such as RenderMan, Arnold, Octane, VRay Next, Corona, etc.
-VUE features an extensible architecture that can be programmed using the Python cross-platform standard for application scripting.
-Easily exchange geometry with ZBrush using GoZ (terrains as quads, other meshes as triangles).
-Camera motion can be imported and exported as .FBX as well as Nuke .CHAN files. – And that’s just scratching the surface of how well VUE can fit into your workflow!
-VUE lets you export every single asset of your scenes: Plants, Rocks, Terrains, Ecosystem populations, procedural materials, Camera paths, lights, Cloud Layers, Standalone Clouds and even full scenes, in a wide variety of file formats, such as FBX, Alembic, OpenVDB, 3ds, Collada, Ptex and more. You can control every single Level of Detail, per instance, or globally. On top of this, skies can be exported as HDR skydomes or skycubes.
-VUE provides extensive multi-pass rendering options. Virtually every rendering element, every layer, every material and every single object can be assigned a separate pass. VUE generates all multi-pass renders in High Dynamic Range, including all objects, cloud and layer masks, rendering components, ambient occlusion, shadows, reflections, atmospheric contributions, etc. Multi-pass renders can be exported as EXR 32 bit files with each pass stored in high dynamic range format.
-The creation of natural 3D environments requires highly complex shaders that respond to altitude or slope, seamlessly cover any terrain, and exhibit enough detail whether seen from distance or from close-up.
-VUE features a shader system that is fully optimized for the challenges of Digital Nature. By using three types of material editors, you can effectively create anything from simple bitmapped textures to elaborate multi-layered procedural materials that dynamically respond to the environment.
-VUE is fully compliant with the PBR Metalness workflow and includes a Specular to Metalness converter.