If you’ve struggled with UVs in the past, you’re going to love the new workflow advancements. With unified component modes and improved selection tools, you’ll enjoy the Cinema 4D artist-centric workflow you’ve come to expect. If you’d rather not mess with UVs, you’ll really appreciate the easy new Automatic Unwrap option.
IMPROVED UV UNWRAPPING
Progressively unwrap your 3D objects by pinning points, selecting edges to use as seams in either the 3D or UV window, and clicking the new UV Unwrap Command.
Generate automatic UVs that make the most of your texture resolution – great for baking maps for export or simply getting a jump start on the 3D painting process. Thanks to the Ministry of Flat Technology developed by Eskil Steenberg of Quel Solaar, you can generate great UVs with a single click.
See your seams in the 3D view while unwrapping, easily spot distorted or overlapping elements, and visualize your UV map with the help of multi-color islands or a UV checkerboard.
Arrange UV islands efficiently thanks to new packing options that take full advantage of texture space.
What a View!
Your window to the 3D world just got better, and is ready to take advantage of tomorrow’s technology. Get the best picture and clear the clutter with improved filter options. Enjoy more accurate display of shaders and improved performance with multi-instances. Full support for Apple Metal means the viewport is more than ready for modern Mac systems, and a new core architecture sets the foundation for more great things to come!
Still Playing Well with Others
Export geometry, materials, cameras, PSR animation, PoseMorphs and Joint-based animation via GLTF for use in modern Web and Augmented Reality applications.
Seamlessly exchange models, UVs and painted maps between Pixologic ZBrush and C4D. The workflow is a breeze – send a model to ZBrush, modify it and send it back with just one click. This new bridge supports millions of polygons, and even imports polypaint and polygroup information.
Export a baked representation of nodal materials via Cineware or FBX, and create nodal materials when importing FBX. Additionally, your favorite third-party render engines also have the option to export a simplified version of their materials for Cineware or FBX.
Modeling tools are faster and more robust thanks to a new core, but most importantly they’re much better at preserving UV and Vertex Maps.
Copy and Paste animation tracks, select splines more easily, and enjoy a number of usability enhancements to character animation tools including Spline IK and Constraints.