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Motion Design School – 3D Generalist Overview

Title: Motion Design School – 3D Generalist
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Learn the entire 3D character animation pipeline from scratch! Modeling, Rigging, Animation, Cloth Simulation, Texturing, Lighting, and Rendering.

LESSON #1
Modeling: Blocking
In the first lesson, we will quickly go over the necessary tools and create a base for the character using standard primitives. We will concentrate on the overall shape and silhouette of the character.

Modeling: Blocking
LESSON #2
Modeling: Head Topology
It is difficult to create a good rig and animate it, without a good topology
We will simplify the process, breaking down the model into key areas, and create a topology on top of the blocking model. You will learn to think in polygon loops, understand where they should be placed, and why they’re so important.

Modeling: Head Topology
Show Less Curriculum
LESSON #3
Modeling: Body Topology
In this lesson, we’ll cover different modeling methods. We’ll see how different topology behaves, how to solve some of the topology issues that you’ll face in real-world projects. As a result, you will get the final character model.

Modeling: Body Topology
LESSON #4
Rigging: Joints. Skin. Weights
To animate the character, we need to build a skeleton to which we will attach the character model. You will learn how to create joints and how to properly bind different parts of the geometry to different joints using weight painting and skin deformer.

Rigging: Joints. Skin. Weights
LESSON #5
Rigging: Controllers. Xpresso. IK/FK
To simplify the animation process we’ll show you how to create complex dependencies using Xpresso. It will allow you to control the joints using custom controllers. We’ll also learn how to build IK/FK switch system from scratch

Rigging: Controllers. Xpresso. IK/FK
LESSON #6
Rigging: Controllers. Forearm Twist. Bendy Bones
In this lesson, we’ll continue to build a custom rig. It contains a lot of tips and tricks about constraints, Xpresso, etc. You will learn how to fix the “forearm twist” problem and one of the methods to create a “Bendy bones” system.

Rigging: Controllers. Forearm Twist. Bendy Bones
LESSON #7
Rigging: Face Rig. Pose Morphs
You already know how to bind geometry to joints and have a basic idea of how it simplifies the animation process. In this lesson, you will learn some different technics to rig face features such as pose morphs and how to make them work together with the skin deformer.

Rigging: Face Rig. Pose Morphs
LESSON #8
Animation: Walk Cycle. Key Frames. Curves
The rig is finally done! Now you are ready to bring the character to life. You will learn the basic approach to animate a walk cycle in Cinema 4D using your rig.

Animation: Walk Cycle. Key Frames. Curves
LESSON #9
Animation: Gimbal Lock. Rotation Order. “Knee Popping” fix
We’ll dive deep into some of the common pitfalls and not obvious problems that you’ll face in real-world projects and how to fix them such as “Gimbal Lock” and “IK Knee Popping”. We’ll finalize the walk cycle animation and make a perfect loop

Animation: Gimbal Lock. Rotation Order. “Knee Popping” fix
LESSON #10
Cloth Simulation
Many of the motion designers are afraid of simulations because it is too complex,
But the truth is that it’s much simpler than it seems. The cloth simulation will bring your animations to a new level of realism and complexity. Once you nail it, you will use it everywhere.

Cloth Simulation
LESSON #11
Assembling. Shading. Lighting. Render
You made a lot of complex technical stuff and it’s time to assemble the whole scene and make it beautiful! You will learn how to set up lighting, tune materials based on physical properties. Also, you’ll get a lot of tips about project optimizations, parametric materials, volumetric rendering, and much more.

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