Maxwell is all about quality. Period. This has been our sacred mantra for most than 15 years of development. Our secret sauce is a physically-correct unbiased spectral engine, which produces not only beautiful images but also lighting-accurate simulations. In fact, Maxwell is considered the ground-truth in rendering and CGI production. We strive to inspire others, and you inspire us.
If you have ever heard that Maxwell is slow…well, it was. Our commitment to developing the most accurate render engine on the market wasn’t negotiable. The story has changed in Maxwell 5. A fully rewritten multi-GPU core now delivers final results in minutes and accurate previews in seconds, keeping physical accuracy intact. With multiple GPUs working in parallel you’ll get an unprecedented Maxwell experience. With Maxwell 5, time is now in your hands.
Next Limit Maxwell 5 v5.1.0 for Cinema4D R14-S22 Free Download
For Windows x64 Full Version
Maxwell 5 is seamlessly integrated in most of the major 3D/CAD software solutions such as Rhino, SketchUp, Autodesk Maya, Autodesk 3ds Max, Revit, ArchiCAD, Cinema 4D and formZ. As an alternative, the standalone Maxwell Studio offers an independent production/rendering environment to create, edit and render Maxwell scenes. Render nodes and network tools for advanced deployments are included. Maxwell is available for Windows, MacOS and Linux.
Maxwell Features Accuracy
Unbiased spectral ray-tracing designed to simulate light and materials exactly as it behaves in the real world. No tricks. Just accurate real-world physics.
Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings.
THOUSANDS OF MATERIALS
Hundreds of online materials in our community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimised materials in just seconds!
The Denoiser feature provides faster results (2x to 6x), obtaining higher quality at lower sampling level. Read documentation or watch a tutorial.
Light intensities can be changed during and after rendering, saving out as many images as needed – all from just a single render. Read more.
REALISTIC CAMERA MODEL
Set optical properties such as f-stop, focal length, shutter speed, ISO, film size, etc. Get DOF, bokeh, scattering and exposure effects to boost realism.
Maxwell motion blur feature
ACCURATE 3D MOTION BLUR
Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects.
Maxwell Render Physical Sky
Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and atmosphere.
Create large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini.
Create realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean.
Maxwell features hair
Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied.
Maxwell grass feature
GRASS AND FUR
Create photoreal grass or fur on a selected piece of geometry. Designed to offer maximum control and impeccable detail.
V-RAY SCENE IMPORT
Import native V-Ray scenes and convert them to Maxwell automatically. Only supported in Maxwell Studio. Plugin integrations coming soon.
Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.
PIXAR OPEN SUBDIV
The Pixar Open Subdiv feature subdivides object surfaces only at render time – saving space and data transfer.
Render one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility.
SUPPORT FOR HIGH-RESOLUTION (4K)
Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher.
Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Dependencies are now searched in several subfolder levels, streamlining assets management.
MEMORY SAVING INSTANCES
Instances are a great way to save memory when rendering. They are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene.
Alpha, Z-buffer, Shadow, Material-Id, Object-Id, Motion Vector, Roughness, Fresnel, Normals, etc. Create unlimited ‘layers’ of custom alphas and add any object(s) to those layers to isolate them.
Define a specific area of your image to be rendered to a higher sampling level than the rest – dedicating all render power to the areas where it is most needed.
Deep image format stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts. Export to EXR or DTEX formats, in rgba or alpha.
The Python SDK allows you to write custom tools such as extracting certain channels from an MXI sequence, creating materials on the fly, network render management and much more.
The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.
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